SF2Mix System Select Screen Characters Download Test Now


Buttons:


  = Any Punch   = Any Kick

  = Light Punch   = Medium Punch   = Hard Punch

  = Light Kick   = Medium Kick   = Hard Kick

 

  VigorBar: When empty it makes you dizzy to suffer damage or defend.
  Commands: For Version "1.3" or higher.



Basic Moves:
Directional Movements:
Perfect Guard! Defend at the last moment
*Quick recovery, not lose Vigor, small life recovery, small vigor recovery

Guard Crush!

Defend without having VigorBar
*It is paralyzed for a brief moment

Grab Escape

Up + any button while grabbing
*Necessary use 1/3 VigorBar

Escape

START or
+
*Invincible while rolling

Backstep

Run (can't grab)
Low Jump (from IDLE State)
Normal Jump (different IDLE State)
Long Jump (quickly) or (from Run State)
Character Swapping Change characters during Rounds by holding Start + corresponding button


Ryu E.Honda Blanka Guile Ken Chun Li Zanguief Dhalsim Balrog Vega Sagat M.Bison

(Hold Start + )
Ryu
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Hadouken +
Shoryuken +
Tatsumaki Senpuukyaku + or
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Extra Moves:
Tatsumaki Senpuukyaku + (Extra Hit)
Vigor Moves:
Eletric Hadouken (VigorBar >= 1/4) + (Extra Hit - 1/4 VigorBar)
Fail Hadouken (VigorBar < 1/4) + (the hadouken does not come out)
Double Eletric Hadouken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
Awakening Evil Ryu + (Loses 1/3 health and Full VigorBar)
Awakening Evil Ryu
(full clothes)
+ (Loses 1/3 health and Full VigorBar)


(Hold Start + )
E.Honda
Throw Moves:
Tawara Nage (close) / +
Saba Ori (close) / +
Sekkan Kyaku (close) / +
Command Moves:
Hiza Geri (far) (Extra Hit)
Hyakuretsu Harite + ( / )
Super Zutsuki    +
Super Hyakkan Otoshi    +
Vigor Move:
Super Rage Zutsuki    + (1/2 VigorBar and delay for recover)
*Cause Guard Crush when defended.


(Hold Start + )
Blanka
Throw Moves:
Wild Fang (close) / +
Command Moves:
Rock Crush (close) / +
Electric Thunder +
Rolling Attack    +
   L Second Rolling Attack Hold    (1/5 Vigorbar)
   L Cancel Rolling Attack Hold    (1/4 Vigorbar)
Vertical Rolling    +
Vigor Move:
Electric Rolling Attack    + (1/2 VigorBar and delay for recover)
   L Spin Dash Hold   
   L Second Rolling Attack Hold    (1/4 Vigorbar)
   L Cancel Rolling Attack Hold    (1/4 Vigorbar)


(Hold Start + )
Guile
Throw Moves:
Judo Throw (close) / +
Dragon Suplex (close) / +
Flying Mare (close)   + or
Flying Buster Drop (close)   + or
Command Moves:
Knee Bazooka / +
Reverse Spin Kick / +
Sonic Boom    + or
Flash Kick    +
New Moves:
Vertical Sonic Boom    + (Extra Hit)
Vigor Move:
Rolling Sobat hold +
(1/3 VigorBar) *Jump projectiles except Eletric Hadouken
Double Flash Kick    + (1/2 VigorBar and delay for recover)


(Hold Start + )
Ken
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Hadouken +
Fake Hadouken + (fast recovery)
Fire Shoryuken (VigorBar > 0) +
Shoryuken       (VigorBar = 0) +
Tatsumaki Senpuukyaku +
   L Final Kick
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Vigor Moves:
Fire Hadouken (VigorBar >= 1/3) + (Extra Hit - 1/3 VigorBar)
Fail Hadouken (VigorBar < 1/3) + (the hadouken does not come out)
Super Fire Shoryuken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
Awakening Violent Ken
(White Hair)
+ (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(without changing the kimono)
+ + (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(Yellow Hair)
+ + (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(Blue Hair)
+ + (Loses 1/3 health and Full VigorBar)


(Hold Start + )
Chun li
Throw Moves:
Koshuu Tou (close) / + or
Ryuusei Raku (close)   / + or
Command Moves:
Sankaku Tobi Jump against a Wall, press in opposite direction.
Kouhou Kaiten Kyaku / +
Kaku Kyaku Raku / +   (Extra Hit)
Air Back Flip     +   (Extra Hit)
Yousou Kyaku     +
Hyakuretsu Kyaku +
Kikouken +
Spinning Bird Kick    +
*Goes through projectiles except Eletric Hadouken
   L Cancel Spinning Bird Kick Hold    (1/4 Vigorbar)
New Moves:
Air Spinning Bird Kick      +
Double Kick +
Vigor Move:
Focus Kikouken + (1/2 VigorBar and delay for recover)


(Hold Start + + )
Zanguief
Throw Moves:
Piledriver (close) / +
Brain Buster (close) / +
Deadly Driver (close) / +
Leg Throw (close) / +
German Suplex (close) / +
Thunder Fire Powerbomb (close) / +
Command Moves:
Iron Claw / +
Kamitsuki / +
Stomach Claw / + or
Kuuchuu Headbutt   + or
Flying Body Attack    +
Quick Lariat + (move / long distance)
Double Lariat + (move / short distance)
Screw Piledriver (close) +
New Move:
Hopak Kick + (move / long distance)
Vigor Move:
Super Screw Piledriver (close) + (3/4 VigorBar and delay for recover)


(Hold Start + + )
Dhalsim
Throw Moves:
Yoga Smash (close) / +
Yoga Throw (close) / +
Command Moves:
Yoga Mummy   +
Yoga Spear   +   (Extra Hit)
Yoga Fire +
Yoga Flame +
Yoga Teleport Forward +
Yoga Teleport Backward +
New Moves:
Air Yoga Teleport Forward   +
Air Yoga Teleport Backward   +
Vigor Move:
Double Yoga Fire + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos


(Hold Start + + )
Balrog
Throw Moves:
Head Bomber (close) / + or
Command Moves:
Dash Straight    +
Dash Upper    +
Turn Punch Hold or and release
New Moves:
Dash Ground Straight    +
Buffalo Headbutt    +   (Extra Hit and goes through projectiles)
   L Final Attack   or
Vigor Moves:
Punch Machine    + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
You Can Fly    + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos


(Hold Start + + )
Vega
Throw Moves:
Rainbow Suplex (close) / + or
Stardust Drop (close)   / + or
Command Moves:
Sankaku Tobi Jump against a Wall, press in opposite direction.
Rolling Crystal Flash    +
Flying Barcelona Attack    + , then
Hang on the Grid    + (only in the Vega scenario)
Izuna Drop Attack    + , then (close) / +
New Moves:
Scarlet Kick Attack    +
Remove the Claw (Recover 1/4 VigorBar)
Vigor Moves:
Elemental Fire Claw (1/2 VigorBar and delay for recover)
With Claw *Increases Claw damage and causes damage to the defence
Reserve Claw (1/2 VigorBar and delay for recover)
Without Claw


(Hold Start + + )
Sagat
Throw Moves:
Tiger Carry (close) / + or
Command Moves:
Tiger Shot +
Ground Tiger Shot +
Tiger Uppercut +
Tiger Knee Crush +
Extra Moves:
Tiger Knee Crush + (Extra Hit)
Vigor Move:
Quick Tiger Knee + (1/2 VigorBar and delay for recover)


(Hold Start + + )
M.Bison
Throw Moves:
Deadly Throw (close) / + or
Command Moves:
Psycho Punch or    (causes damage to defense)
Air Psycho Punch    (Extra Hit and causes damage to defense)
Psycho Crusher    +
   L Cancel Psycho Crusher Hold    (1/4 Vigorbar)
Double Knee Press    +
Head Press    + , then (Somersault Skull Diver)
Vigor Moves:
Air Psycho Crusher     + (1/5 VigorBar and delay for recover)
   L Cancel Air Psycho Crusher Hold    (1/4 Vigorbar)
Hyper Psycho Crusher    + (1/2 VigorBar and delay for recover)
*Autoguard - Defends automatically if hit.



Evil Ryu:
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Fire Hadouken + (Extra Hit)
Fake Hadouken + (fast recovery)
Shoryuken +
Tatsumaki Senpuukyaku + or
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku + (Extra Hit)
Extra Moves:
Tatsumaki Senpuukyaku + (Extra Hit)
Vigor Moves:
Ashura Senku + (3/16 VigorBar and delay for recover)
Double Fire Hadouken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos



V.Ken:
Throw Moves:
Seoi Nage (close) / + ou
Tomoe Nage (close) / + ou
Golpes:
Hadouken +
Fake Hadouken + (fast recovery)
Psycho Shoryuken +
Tatsumaki Senpuukyaku +
   L Final Kick
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Golpes com Vigor:
Psycho Hadouken + (Extra Hit - 1/4 VigorBar)
Rasetsukyaku + (3/16 VigorBar and delay for recover)
Super Rasetsukyaku + (1/2 VigorBar and delay for recover)
   L Super Psycho Shoryuken