SF2Mix | System | Select Screen | Characters | Download | Test Now |
Directional Movements: | |||||||||
Perfect Guard! | Defend at the last moment | ||||||||
*Quick recovery, not lose Vigor, small life recovery, small vigor recovery | |||||||||
Guard Crush! |
Defend without having VigorBar |
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*It is paralyzed for a brief moment | |||||||||
Grab Escape |
Up + any button while grabbing |
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*Necessary use 1/3 VigorBar | |||||||||
Escape |
START or + |
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*Invincible while rolling | |||||||||
Backstep |
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Run | (can't grab) | ||||||||
Low Jump | (from IDLE State) | ||||||||
Normal Jump | (different IDLE State) | ||||||||
Long Jump | (quickly) or (from Run State) | ||||||||
Character Swapping | Change characters during Rounds by holding Start + corresponding button | ||||||||
Throw Moves: | |||||||||
Seoi Nage | (close) / + or | ||||||||
Tomoe Nage | (close) / + or | ||||||||
Command Moves: | |||||||||
Hadouken | + | ||||||||
Shoryuken | + | ||||||||
Tatsumaki Senpuukyaku | + or | ||||||||
*Goes through projectiles except Eletric Hadouken | |||||||||
Kuchuu Tatsumaki Senpuukyaku | + | ||||||||
Extra Moves: | |||||||||
Tatsumaki Senpuukyaku | + (Extra Hit) | ||||||||
Vigor Moves: | |||||||||
Eletric Hadouken (VigorBar >= 1/4) | + (Extra Hit - 1/4 VigorBar) | ||||||||
Fail Hadouken (VigorBar < 1/4) | + (the hadouken does not come out) | ||||||||
Double Eletric Hadouken | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
Awakening Evil Ryu | + (Loses 1/3 health and Full VigorBar) | ||||||||
Awakening Evil Ryu (full clothes) |
+ (Loses 1/3 health and Full VigorBar) | ||||||||
Throw Moves: | |||||||||
Tawara Nage | (close) / + | ||||||||
Saba Ori | (close) / + | ||||||||
Sekkan Kyaku | (close) / + | ||||||||
Command Moves: | |||||||||
Hiza Geri | (far) (Extra Hit) | ||||||||
Hyakuretsu Harite | + ( / ) | ||||||||
Super Zutsuki | + | ||||||||
Super Hyakkan Otoshi | + | ||||||||
Vigor Move: | |||||||||
Super Rage Zutsuki | + (1/2 VigorBar and delay for recover) | ||||||||
*Cause Guard Crush when defended. | |||||||||
Throw Moves: | |||||||||
Wild Fang | (close) / + | ||||||||
Command Moves: | |||||||||
Rock Crush | (close) / + | ||||||||
Electric Thunder | + | ||||||||
Rolling Attack | + | ||||||||
L Second Rolling Attack | Hold (1/5 Vigorbar) | ||||||||
L Cancel Rolling Attack | Hold (1/4 Vigorbar) | ||||||||
Vertical Rolling | + | ||||||||
Vigor Move: | |||||||||
Electric Rolling Attack | + (1/2 VigorBar and delay for recover) | ||||||||
L Spin Dash | Hold | ||||||||
L Second Rolling Attack | Hold (1/4 Vigorbar) | ||||||||
L Cancel Rolling Attack | Hold (1/4 Vigorbar) | ||||||||
Throw Moves: | |||||||||
Judo Throw | (close) / + | ||||||||
Dragon Suplex | (close) / + | ||||||||
Flying Mare | (close) + or | ||||||||
Flying Buster Drop | (close) + or | ||||||||
Command Moves: | |||||||||
Knee Bazooka | / + | ||||||||
Reverse Spin Kick | / + | ||||||||
Sonic Boom | + or | ||||||||
Flash Kick | + | ||||||||
New Moves: | |||||||||
Vertical Sonic Boom | + (Extra Hit) | ||||||||
Vigor Move: | |||||||||
Rolling Sobat | hold + | ||||||||
(1/3 VigorBar) *Jump projectiles except Eletric Hadouken | |||||||||
Double Flash Kick | + (1/2 VigorBar and delay for recover) | ||||||||
Throw Moves: | |||||||||
Seoi Nage | (close) / + or | ||||||||
Tomoe Nage | (close) / + or | ||||||||
Command Moves: | |||||||||
Hadouken | + | ||||||||
Fake Hadouken | + (fast recovery) | ||||||||
Fire Shoryuken (VigorBar > 0) | + | ||||||||
Shoryuken (VigorBar = 0) | + | ||||||||
Tatsumaki Senpuukyaku | + | ||||||||
L Final Kick | |||||||||
*Goes through projectiles except Eletric Hadouken | |||||||||
Kuchuu Tatsumaki Senpuukyaku | + | ||||||||
Vigor Moves: | |||||||||
Fire Hadouken (VigorBar >= 1/3) | + (Extra Hit - 1/3 VigorBar) | ||||||||
Fail Hadouken (VigorBar < 1/3) | + (the hadouken does not come out) | ||||||||
Super Fire Shoryuken | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
Awakening Violent Ken (White Hair) |
+ (Loses 1/3 health and Full VigorBar) | ||||||||
Awakening Violent Ken (without changing the kimono) |
+ + (Loses 1/3 health and Full VigorBar) | ||||||||
Awakening Violent Ken (Yellow Hair) |
+ + (Loses 1/3 health and Full VigorBar) | ||||||||
Awakening Violent Ken (Blue Hair) |
+ + (Loses 1/3 health and Full VigorBar) | ||||||||
Throw Moves: | |||||||||
Koshuu Tou | (close) / + or | ||||||||
Ryuusei Raku | (close) / + or | ||||||||
Command Moves: | |||||||||
Sankaku Tobi | Jump against a Wall, press in opposite direction. | ||||||||
Kouhou Kaiten Kyaku | / + | ||||||||
Kaku Kyaku Raku | / + (Extra Hit) | ||||||||
Air Back Flip | + (Extra Hit) | ||||||||
Yousou Kyaku | + | ||||||||
Hyakuretsu Kyaku | + | ||||||||
Kikouken | + | ||||||||
Spinning Bird Kick | + | ||||||||
*Goes through projectiles except Eletric Hadouken | |||||||||
L Cancel Spinning Bird Kick | Hold (1/4 Vigorbar) | ||||||||
New Moves: | |||||||||
Air Spinning Bird Kick | + | ||||||||
Double Kick | + | ||||||||
Vigor Move: | |||||||||
Focus Kikouken | + (1/2 VigorBar and delay for recover) | ||||||||
Throw Moves: | |||||||||
Piledriver | (close) / + | ||||||||
Brain Buster | (close) / + | ||||||||
Deadly Driver | (close) / + | ||||||||
Leg Throw | (close) / + | ||||||||
German Suplex | (close) / + | ||||||||
Thunder Fire Powerbomb | (close) / + | ||||||||
Command Moves: | |||||||||
Iron Claw | / + | ||||||||
Kamitsuki | / + | ||||||||
Stomach Claw | / + or | ||||||||
Kuuchuu Headbutt | + or | ||||||||
Flying Body Attack | + | ||||||||
Quick Lariat | + (move / long distance) | ||||||||
Double Lariat | + (move / short distance) | ||||||||
Screw Piledriver | (close) + | ||||||||
New Move: | |||||||||
Hopak Kick | + (move / long distance) | ||||||||
Vigor Move: | |||||||||
Super Screw Piledriver | (close) + (3/4 VigorBar and delay for recover) | ||||||||
Throw Moves: | |||||||||
Yoga Smash | (close) / + | ||||||||
Yoga Throw | (close) / + | ||||||||
Command Moves: | |||||||||
Yoga Mummy | + | ||||||||
Yoga Spear | + (Extra Hit) | ||||||||
Yoga Fire | + | ||||||||
Yoga Flame | + | ||||||||
Yoga Teleport Forward | + | ||||||||
Yoga Teleport Backward | + | ||||||||
New Moves: | |||||||||
Air Yoga Teleport Forward | + | ||||||||
Air Yoga Teleport Backward | + | ||||||||
Vigor Move: | |||||||||
Double Yoga Fire | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
Throw Moves: | |||||||||
Head Bomber | (close) / + or | ||||||||
Command Moves: | |||||||||
Dash Straight | + | ||||||||
Dash Upper | + | ||||||||
Turn Punch | Hold or and release | ||||||||
New Moves: | |||||||||
Dash Ground Straight | + | ||||||||
Buffalo Headbutt | + (Extra Hit and goes through projectiles) | ||||||||
L Final Attack | or | ||||||||
Vigor Moves: | |||||||||
Punch Machine | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
You Can Fly | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
Throw Moves: | |||||||||
Rainbow Suplex | (close) / + or | ||||||||
Stardust Drop | (close) / + or | ||||||||
Command Moves: | |||||||||
Sankaku Tobi | Jump against a Wall, press in opposite direction. | ||||||||
Rolling Crystal Flash | + | ||||||||
Flying Barcelona Attack | + , then | ||||||||
Hang on the Grid | + (only in the Vega scenario) | ||||||||
Izuna Drop Attack | + , then (close) / + | ||||||||
New Moves: | |||||||||
Scarlet Kick Attack | + | ||||||||
Remove the Claw | (Recover 1/4 VigorBar) | ||||||||
Vigor Moves: | |||||||||
Elemental Fire Claw | (1/2 VigorBar and delay for recover) | ||||||||
With Claw | *Increases Claw damage and causes damage to the defence | ||||||||
Reserve Claw | (1/2 VigorBar and delay for recover) | ||||||||
Without Claw | |||||||||
Throw Moves: | |||||||||
Tiger Carry | (close) / + or | ||||||||
Command Moves: | |||||||||
Tiger Shot | + | ||||||||
Ground Tiger Shot | + | ||||||||
Tiger Uppercut | + | ||||||||
Tiger Knee Crush | + | ||||||||
Extra Moves: | |||||||||
Tiger Knee Crush | + (Extra Hit) | ||||||||
Vigor Move: | |||||||||
Quick Tiger Knee | + (1/2 VigorBar and delay for recover) | ||||||||
Throw Moves: | |||||||||
Deadly Throw | (close) / + or | ||||||||
Command Moves: | |||||||||
Psycho Punch | or (causes damage to defense) | ||||||||
Air Psycho Punch | (Extra Hit and causes damage to defense) | ||||||||
Psycho Crusher | + | ||||||||
L Cancel Psycho Crusher | Hold (1/4 Vigorbar) | ||||||||
Double Knee Press | + | ||||||||
Head Press | + , then (Somersault Skull Diver) | ||||||||
Vigor Moves: | |||||||||
Air Psycho Crusher | + (1/5 VigorBar and delay for recover) | ||||||||
L Cancel Air Psycho Crusher | Hold (1/4 Vigorbar) | ||||||||
Hyper Psycho Crusher | + (1/2 VigorBar and delay for recover) | ||||||||
*Autoguard - Defends automatically if hit. | |||||||||
Throw Moves: | |||||||||
Seoi Nage | (close) / + or | ||||||||
Tomoe Nage | (close) / + or | ||||||||
Command Moves: | |||||||||
Fire Hadouken | + (Extra Hit) | ||||||||
Fake Hadouken | + (fast recovery) | ||||||||
Shoryuken | + | ||||||||
Tatsumaki Senpuukyaku | + or | ||||||||
*Goes through projectiles except Eletric Hadouken | |||||||||
Kuchuu Tatsumaki Senpuukyaku | + (Extra Hit) | ||||||||
Extra Moves: | |||||||||
Tatsumaki Senpuukyaku | + (Extra Hit) | ||||||||
Vigor Moves: | |||||||||
Ashura Senku | + (3/16 VigorBar and delay for recover) | ||||||||
Double Fire Hadouken | + (1/2 VigorBar and delay for recover) | ||||||||
*Necessary to hold the buttons in combos | |||||||||
Throw Moves: | |||||||||
Seoi Nage | (close) / + ou | ||||||||
Tomoe Nage | (close) / + ou | ||||||||
Golpes: | |||||||||
Hadouken | + | ||||||||
Fake Hadouken | + (fast recovery) | ||||||||
Psycho Shoryuken | + | ||||||||
Tatsumaki Senpuukyaku | + | ||||||||
L Final Kick | |||||||||
*Goes through projectiles except Eletric Hadouken | |||||||||
Kuchuu Tatsumaki Senpuukyaku | + | ||||||||
Golpes com Vigor: | |||||||||
Psycho Hadouken | + (Extra Hit - 1/4 VigorBar) | ||||||||
Rasetsukyaku | + (3/16 VigorBar and delay for recover) | ||||||||
Super Rasetsukyaku | + (1/2 VigorBar and delay for recover) | ||||||||
L Super Psycho Shoryuken | |||||||||