SF2Mix System Select Screen Characters Download


Buttons:


  = Any Punch   = Any Kick

  = Light Punch   = Medium Punch   = Hard Punch

  = Light Kick   = Medium Kick   = Hard Kick

 

  VigorBar: When empty it makes you dizzy to suffer damage or defend.
  Commands: For Version "1.0" or higher.



Basic Moves:
Directional Movements:
Perfect Guard! Defend at the last moment
*Quick recovery, not lose Vigor, small life recovery

Guard Crush!

Defend without having VigorBar
*It is paralyzed for a brief moment

Grab Escape

Up + any button while grabbing
*Necessary use 1/2 VigorBar

Escape

START or
+
*Invincible while rolling

Backstep

Run (can't grab)
Low Jump (from IDLE State)
Normal Jump (different IDLE State)
Long Jump (quickly) or (from Run State)



Ryu:
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Hadouken +
Shoryuken +
Tatsumaki Senpuukyaku + or
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Extra Moves:
Tatsumaki Senpuukyaku + (Extra Hit)
Vigor Moves:
Eletric Hadouken (VigorBar >= 1/4) + (Extra Hit - 1/4 VigorBar)
Fail Hadouken (VigorBar < 1/4) + (the hadouken does not come out)
Double Eletric Hadouken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
Awakening Evil Ryu + (Loses 1/3 health and Full VigorBar)
Awakening Evil Ryu
(full clothes)
+ (Loses 1/3 health and Full VigorBar)



E. Honda:
Throw Moves:
Tawara Nage (close) / +
Saba Ori (close) / +
Sekkan Kyaku (close) / +
Command Moves:
Hiza Geri (far) (Extra Hit)
Hyakuretsu Harite + ( / )
Super Zutsuki    +
Super Hyakkan Otoshi    +
Vigor Move:
Super Rage Zutsuki    + (1/2 VigorBar and delay for recover)
*Cause Guard Crush when defended.



Blanka:
Throw Moves:
Wild Fang (close) / +
Command Moves:
Rock Crush (close) / +
Electric Thunder +
Rolling Attack    +
   L Second Rolling Attack Hold    (1/4 Vigorbar)
   L Cancel Rolling Attack Hold    (1/4 Vigorbar)
Vertical Rolling    +
Vigor Move:
Electric Rolling Attack    + (1/2 VigorBar and delay for recover)
   L Spin Dash Hold   
   L Second Rolling Attack Hold    (1/4 Vigorbar)
   L Cancel Rolling Attack Hold    (1/4 Vigorbar)



Guile:
Throw Moves:
Judo Throw (close) / +
Dragon Suplex (close) / +
Flying Mare (close)   + or
Flying Buster Drop (close)   + or
Command Moves:
Knee Bazooka / +
Reverse Spin Kick / +
Sonic Boom    + or
Flash Kick    +
New Moves:
Vertical Sonic Boom    + (Extra Hit)
Vigor Move:
Rolling Sobat hold +
(1/3 VigorBar) *Jump projectiles except Eletric Hadouken
Double Flash Kick    + (1/2 VigorBar and delay for recover)



Ken:
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Hadouken +
Fake Hadouken + (fast recovery)
Fire Shoryuken (VigorBar > 0) +
Shoryuken       (VigorBar = 0) +
Tatsumaki Senpuukyaku +
   L Final Kick
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Vigor Moves:
Fire Hadouken (VigorBar >= 1/3) + (Extra Hit - 1/3 VigorBar)
Fail Hadouken (VigorBar < 1/3) + (the hadouken does not come out)
Super Fire Shoryuken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
Awakening Violent Ken
(White Hair)
+ (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(without changing the kimono)
+ + (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(Yellow Hair)
+ + (Loses 1/3 health and Full VigorBar)
Awakening Violent Ken
(Blue Hair)
+ + (Loses 1/3 health and Full VigorBar)



Chun Li:
Throw Moves:
Koshuu Tou (close) / + or
Ryuusei Raku (close)   / + or
Command Moves:
Sankaku Tobi Jump against a Wall, press in opposite direction.
Kouhou Kaiten Kyaku / +
Kaku Kyaku Raku / +   (Extra Hit)
Air Back Flip     +   (Extra Hit)
Yousou Kyaku     +
Hyakuretsu Kyaku +
Kikouken +
Spinning Bird Kick    +
*Goes through projectiles except Eletric Hadouken
   L Cancel Spinning Bird Kick Hold    (1/4 Vigorbar)
New Moves:
Air Spinning Bird Kick      +
Double Kick +
Vigor Move:
Focus Kikouken + (1/2 VigorBar and delay for recover)



Zanguief:
Throw Moves:
Piledriver (close) / +
Brain Buster (close) / +
Deadly Driver (close) / +
Leg Throw (close) / +
German Suplex (close) / +
Thunder Fire Powerbomb (close) / +
Command Moves:
Iron Claw / +
Kamitsuki / +
Stomach Claw / + or
Kuuchuu Headbutt   + or
Flying Body Attack    +
Quick Lariat + (move / long distance)
Double Lariat + (move / short distance)
Screw Piledriver (close) +
New Move:
Hopak Kick + (move / long distance)
Vigor Move:
Super Screw Piledriver (close) + (3/4 VigorBar and delay for recover)



Dhalsim:
Throw Moves:
Yoga Smash (close) / +
Yoga Throw (close) / +
Command Moves:
Yoga Mummy   +
Yoga Spear   +   (Extra Hit)
Yoga Fire +
Yoga Flame +
Yoga Teleport Forward +
Yoga Teleport Backward +
New Moves:
Air Yoga Teleport Forward   +
Air Yoga Teleport Backward   +
Vigor Move:
Double Yoga Fire + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos



Balrog:
Throw Moves:
Head Bomber (close) / + or
Command Moves:
Dash Straight    +
Dash Upper    +
Turn Punch Hold or and release
New Moves:
Dash Ground Straight    +
Buffalo Headbutt    +   (Extra Hit and goes through projectiles)
   L Final Attack   or
Vigor Moves:
Punch Machine    + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos
You Can Fly    + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos



Vega:
Throw Moves:
Rainbow Suplex (close) / + or
Stardust Drop (close)   / + or
Command Moves:
Sankaku Tobi Jump against a Wall, press in opposite direction.
Rolling Crystal Flash    +
Flying Barcelona Attack    + , then
Hang on the Grid    + (only in the Vega scenario)
Izuna Drop Attack    + , then (close) / +
New Moves:
Scarlet Kick Attack    +
Remove the Claw (Recover 1/4 VigorBar)
Vigor Moves:
Elemental Fire Claw (1/2 VigorBar and delay for recover)
With Claw *Increases Claw damage and causes damage to the defence
Reserve Claw (1/2 VigorBar and delay for recover)
Without Claw



Sagat:
Throw Moves:
Tiger Carry (close) / + or
Command Moves:
Tiger Shot +
Ground Tiger Shot +
Tiger Uppercut +
Tiger Knee Crush +
Extra Moves:
Tiger Knee Crush + (Extra Hit)
Vigor Move:
Quick Tiger Knee + (1/2 VigorBar and delay for recover)



M. Bison:
Throw Moves:
Deadly Throw (close) / + or
Command Moves:
Psycho Punch or    (causes damage to defense)
Air Psycho Punch    (Extra Hit and causes damage to defense)
Psycho Crusher    +
   L Cancel Psycho Crusher Hold    (1/4 Vigorbar)
Double Knee Press    +
Head Press    + , then (Somersault Skull Diver)
Vigor Moves:
Air Psycho Crusher     + (1/4 VigorBar and delay for recover)
   L Cancel Air Psycho Crusher Hold    (1/4 Vigorbar)
Hyper Psycho Crusher    + (1/2 VigorBar and delay for recover)
*Autoguard - Defends automatically if hit.



Evil Ryu:
Throw Moves:
Seoi Nage (close) / + or
Tomoe Nage (close) / + or
Command Moves:
Fire Hadouken + (Extra Hit)
Fake Hadouken + (fast recovery)
Shoryuken +
Tatsumaki Senpuukyaku + or
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku + (Extra Hit)
Extra Moves:
Tatsumaki Senpuukyaku + (Extra Hit)
Vigor Moves:
Ashura Senku + (3/16 VigorBar and delay for recover)
Double Fire Hadouken + (1/2 VigorBar and delay for recover)
*Necessary to hold the buttons in combos



V.Ken:
Throw Moves:
Seoi Nage (close) / + ou
Tomoe Nage (close) / + ou
Golpes:
Hadouken +
Fake Hadouken + (fast recovery)
Psycho Shoryuken +
Tatsumaki Senpuukyaku +
   L Final Kick
*Goes through projectiles except Eletric Hadouken
Kuchuu Tatsumaki Senpuukyaku +
Golpes com Vigor:
Psycho Hadouken + (Extra Hit - 1/4 VigorBar)
Rasetsukyaku + (3/16 VigorBar and delay for recover)
Super Rasetsukyaku + (1/2 VigorBar and delay for recover)
   L Super Psycho Shoryuken