SF2MIX
/
SF2CE
Version 1.3
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- Possibility to change characters during rounds by holding Start + corresponding button. |
- Decreased amount of Vigor lost when suffering any damage. |
- Escape from grabbed 1/3 bar of vigor. |
- P.guard Small recovery of Life + small recovery of Vigor. |
- Round start by default without random distances. |
- Classic scenarios against the CPU by default. |
- Full Mode - added starting at random distances. |
- Classic Mode - disables character switching and Full mode. |
- Blanka - Second Roling Attack 1/5 vigor bar. |
- Blanka - Extra Hit to Strong Punch. |
- Guile - Vertical Sonic Boom with more angle. |
- Chun-Li - Spinning Bird Kick - acerto Extra Hit when lifting the legs up. |
- Chun-Li - Double Kick fix bug transform in Kikouken. |
- Zanguief - Quick lariat going further and with Extra Hit. |
- Dhalsim - Extra hit for Yoga Flame. |
- Dhalsim - hitbox increase for medium punch and high kick from close range. |
- Balrog - hitbox increase for strong punch and down ligt punch. |
- Balrog - You can fly hold ← → 2 chutes. |
- Vega - punch damage increase and weak strength lowered. |
- Vega - Elemental Fire Claw Extra Hit for hard punching in the air. |
- Sagat - 2 hits for Close-Up Power Kicks. |
- Sagat - Tiger Uppercut adjusted collision box for weak and medium. |
- Bison - Air Psychocrusher 1/5 vigor bar. |
- Bison - hitbox increase for hard punch down. |
SF2MIX
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SF2CE
Version 1.2
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- Chun-Li (Double Kick) decreased strong projectile damage. |
- Honda (Super Rage Zutsuki) fixed goes through Guile (Sonic Boom). |
- Zanguief increased damage. |
- Dhalsim Light Punch close up must be defended down. |
- Dhalsim (Double Yoga Fire) increased damage. |
Version 1.1
- Increased the charge time of Balrog's moves.. |
- Increased the charge time of Guile's moves. |
- Balrog (Buffalo Headbutt) does not give extra hits if it hits the opponent in the air. |
- Blanka (Electric Rolling Attack) fixed bug when canceling. |
- Bison (Psycho Crusher) added attack at the end of the movement. |
- Chun-Li (Double Kick) changed damage type of the first kick. |
- Honda (Super Rage Zutsuki) goes through projectiles. |
- Zanguief (Air Piledriver) removed. |
- V.Ken (Shoryuken) weak changed range and height. |
SF2MIX
/
SF2CE
Version 1.0
|
- All charge moves need to charge a little, except Chun Li (Spinning Bird Kick). |
- Zanguief does not start the fight close to his opponent. |
- Fixed command recognition in (Honda, Blanka, Balrog) . |
- Ryu (Air Tatsu) if done jumping backwards knocks down. |
- Ken (Air Tatsu) if done jumped backwards pushes. |
- Guile (Flash Kick) with changed distances. |
- Guile (Rolling Sobat) uses 1/3 of the Vigor Bar. |
- Guile has a new run animation. |
(Made by Luis Ramírez) deviantart |
Version 0.99a
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- Ken can transform into Violent Ken. |
- Ken (Tatsumaki) can be finished with kick. |
- Evil Ryu won a new movement. |
- Damage reduction in (Air Tatsumakis). |
- Bug fixing by doing 2 simultaneous E.Ryu transformations. |
- Balrog (Dash Upper) with animation time equal to (Dash Straight). |
- Different animations for long jumps. |
- Guile (Rolling Sobat) uses 3/16 of the VigorBar. |
- Classic Mode: Dip Switch B5 ON = non-random stages against CPU. |
Version 0.98c
|
- Default Mode = no 3d fake, no car in India, no random bonus stages. |
- Full Mode = Dip Switch B4 on or holding down the selection screen enables everything that was removed in default mode. |
- Classic Mode = holding down + 3 kicks on the selection screen disables random stages. |
Corrections: |
- Quick motion glitch after P.Guard. |
- G.Crush when life = 0. |
- Command for Player 2 Vega (Scarlet Kick) . |
- Chun Li (Air Spinning Bird Kick) after jumping on screen. |
- Honda (Super Rage Zutsuki) does not empty Vigor when using P.Guard. |
- Bug with Zanguief that reset the game. |
- Maintenance of some combos from 0.97. |
- Ryu Tatsumaki sound fixed. |
- Fixed Honda (Super Rage Zutsuki) sometimes not lose Vigor. |
Changes: |
- Zanguief with new colors. |
- Zanguief (Hopak Kick) animation a little faster, |
- Zanguief (Super / Screw Piledriver) only works 12 frames after the fight starts. |
- Zanguief (Super Screw Piledriver) spends 3/4 vigor with a little less delay to recovery. |
- Guile (Sonic Boom) a little slower. |
- Sagat (Tiger Knee Crush) weak (extra hit). |
- Sagat (Tiger Uppercut) removed head collision box. |
- Balrog (Buffalo Headbutt) through projectiles. |
- Escape (start) going a little further. |
- Difficulty a little easier when below level 3. |
Version 0.97
|
- Fixed 8x Flash Kicks Bug with Guile that affected projectiles. |
- Ryu's Round 3 Scenario Sky Fixed. |
- Fixed black stripe after completion of game. |
- Player x Player fights does not eliminate CPU. |
- New win quotes for E.Ryu. |
- Added new Run animation for Ryu and Ken. |
(Made by Luis Ramírez) deviantart |
Version 0.96d: |
- Removed the bat from the China background. |
(Apologies to all who felt offended) |
- E.Ryu as new boss after defeating Bison. |
- Increased range of Vega punch down. |
- Light changes in some Chun-Li palettes. |
- Classic Mode via Dip Switch enabling DIP Switch SW-B4 (disables all changes in backgrounds). |
- Untested rom may still have several bugs. |
Version 0.96: |
- Initial version. |