SF2MIX
/
SF2CE
/
Version 1.6
|
| - Fixed Ken's mid-range kick |
| - Fixed Ryu/Ken Hadouken sometimes not working |
| - New command for “Tech Hit” = hold any direction along with any button |
| - Damage reduction for Blanka's shock |
SF2MIX
/
SF2CE
Version 1.5
|
| - Added Hits Combo counter |
| - Added "Tech Hit" message |
| - Back dash is slightly faster and cannot be performed in the corner of the screen where the priority is to defend |
| - Air Tatsu Ryu / Ken adjusted |
| - Improvement of dodges |
| - Fixed bug E.RYU and V.KEN |
| - Vega- invulnerability in the body when activating Fire Claw |
| - Character Swapping between Rounds only if SW(B6) Active |
| - SF2HF Speed if SW(B7) Active |
| - Honda - adjusted Sumo Smash hurtbox, adjusted LK |
| - Guile - Reverse Spin Kick overhead |
| - Dhalsim - adjusted HP hitbox, close LP overhead |
| - Blanka - Rock Crush overhead |
| - Ken - adjusted LK |
| - Balrog - adjusted turn around, jumping MP/MK another animation |
| - Bison - adjusted CrHP hitbox |
| - Zangief - adjusted Hitbox MK, HK |
| - New cancellations of Normals in Supers |
SF2MIX
/
SF2CE
Version 1.4
|
| - Yellow Lifebar even when 100% |
| - Possibility to choose scenario in pvp after selecting the character by holding Start + corresponding button. |
| (Start + down) + lp = Bonus 1, + mp = Bonus 2, +hp = Bonus 3, + lk = The Pit 1 |
| - Fixed bug tatsumaki E.RYU and V.KEN |
| - Vega - Diagonal Jumping LK crossup |
| - Chun-Li - Diagonal Jumping LK crossup |
| - Guile - Diagonal Jumping LK crossup |
| - Blanka - Diagonal Jumping LK crossup |
| - Blanka - adjusted extra hit HP |
| - Sagat - Diagonal Jumping MK crossup |
| - Ken - Diagonal Jumping MK crossup |
| - Bison - adjusted hitbox psychocrusher |
| - Bison - adjusted Hitbox Crouching HP |
SF2MIX
/
SF2CE
Version 1.3
|
| - Possibility to change characters during rounds by holding Start + corresponding button. |
| - Decreased amount of Vigor lost when suffering any damage. |
| - Escape from grabbed 1/3 bar of vigor. |
| - P.guard Small recovery of Life + small recovery of Vigor. |
| - Round start by default without random distances. |
| - Classic scenarios against the CPU by default. |
| - Full Mode - added starting at random distances. |
| - Classic Mode - disables character switching and Full mode. |
| - Blanka - Second Roling Attack 1/5 vigor bar. |
| - Blanka - Extra Hit to Strong Punch. |
| - Guile - Vertical Sonic Boom with more angle. |
| - Chun-Li - Spinning Bird Kick - acerto Extra Hit when lifting the legs up. |
| - Chun-Li - Double Kick fix bug transform in Kikouken. |
| - Zanguief - Quick lariat going further and with Extra Hit. |
| - Dhalsim - Extra hit for Yoga Flame. |
| - Dhalsim - hitbox increase for medium punch and high kick from close range. |
| - Balrog - hitbox increase for strong punch and down ligt punch. |
| - Balrog - You can fly hold ← → 2 chutes. |
| - Vega - punch damage increase and weak strength lowered. |
| - Vega - Elemental Fire Claw Extra Hit for hard punching in the air. |
| - Sagat - 2 hits for Close-Up Power Kicks. |
| - Sagat - Tiger Uppercut adjusted collision box for weak and medium. |
| - Bison - Air Psychocrusher 1/5 vigor bar. |
| - Bison - hitbox increase for hard punch down. |
SF2MIX
/
SF2CE
Version 1.2
|
| - Chun-Li (Double Kick) decreased strong projectile damage. |
| - Honda (Super Rage Zutsuki) fixed goes through Guile (Sonic Boom). |
| - Zanguief increased damage. |
| - Dhalsim Light Punch close up must be defended down. |
| - Dhalsim (Double Yoga Fire) increased damage. |
Version 1.1
| - Increased the charge time of Balrog's moves.. |
| - Increased the charge time of Guile's moves. |
| - Balrog (Buffalo Headbutt) does not give extra hits if it hits the opponent in the air. |
| - Blanka (Electric Rolling Attack) fixed bug when canceling. |
| - Bison (Psycho Crusher) added attack at the end of the movement. |
| - Chun-Li (Double Kick) changed damage type of the first kick. |
| - Honda (Super Rage Zutsuki) goes through projectiles. |
| - Zanguief (Air Piledriver) removed. |
| - V.Ken (Shoryuken) weak changed range and height. |
SF2MIX
/
SF2CE
Version 1.0
|
| - All charge moves need to charge a little, except Chun Li (Spinning Bird Kick). |
| - Zanguief does not start the fight close to his opponent. |
- Fixed command recognition in (Honda, Blanka, Balrog) . |
| - Ryu (Air Tatsu) if done jumping backwards knocks down. |
| - Ken (Air Tatsu) if done jumped backwards pushes. |
| - Guile (Flash Kick) with changed distances. |
| - Guile (Rolling Sobat) uses 1/3 of the Vigor Bar. |
| - Guile has a new run animation. |
| (Made by Luis Ramírez) deviantart |
Version 0.99a
|
| - Ken can transform into Violent Ken. |
| - Ken (Tatsumaki) can be finished with kick. |
| - Evil Ryu won a new movement. |
| - Damage reduction in (Air Tatsumakis). |
| - Bug fixing by doing 2 simultaneous E.Ryu transformations. |
| - Balrog (Dash Upper) with animation time equal to (Dash Straight). |
| - Different animations for long jumps. |
| - Guile (Rolling Sobat) uses 3/16 of the VigorBar. |
| - Classic Mode: Dip Switch B5 ON = non-random stages against CPU. |
Version 0.98c
|
| - Default Mode = no 3d fake, no car in India, no random bonus stages. |
| - Full Mode = Dip Switch B4 on or holding down the selection screen enables everything that was removed in default mode. |
| - Classic Mode = holding down + 3 kicks on the selection screen disables random stages. |
| Corrections: |
| - Quick motion glitch after P.Guard. |
| - G.Crush when life = 0. |
| - Command for Player 2 Vega (Scarlet Kick) . |
| - Chun Li (Air Spinning Bird Kick) after jumping on screen. |
| - Honda (Super Rage Zutsuki) does not empty Vigor when using P.Guard. |
| - Bug with Zanguief that reset the game. |
| - Maintenance of some combos from 0.97. |
| - Ryu Tatsumaki sound fixed. |
| - Fixed Honda (Super Rage Zutsuki) sometimes not lose Vigor. |
| Changes: |
| - Zanguief with new colors. |
| - Zanguief (Hopak Kick) animation a little faster, |
| - Zanguief (Super / Screw Piledriver) only works 12 frames after the fight starts. |
| - Zanguief (Super Screw Piledriver) spends 3/4 vigor with a little less delay to recovery. |
| - Guile (Sonic Boom) a little slower. |
| - Sagat (Tiger Knee Crush) weak (extra hit). |
| - Sagat (Tiger Uppercut) removed head collision box. |
| - Balrog (Buffalo Headbutt) through projectiles. |
| - Escape (start) going a little further. |
| - Difficulty a little easier when below level 3. |
Version 0.97
|
| - Fixed 8x Flash Kicks Bug with Guile that affected projectiles. |
| - Ryu's Round 3 Scenario Sky Fixed. |
| - Fixed black stripe after completion of game. |
| - Player x Player fights does not eliminate CPU. |
| - New win quotes for E.Ryu. |
| - Added new Run animation for Ryu and Ken. |
| (Made by Luis Ramírez) deviantart |
| Version 0.96d: |
| - Removed the bat from the China background. |
| (Apologies to all who felt offended) |
| - E.Ryu as new boss after defeating Bison. |
| - Increased range of Vega punch down. |
| - Light changes in some Chun-Li palettes. |
| - Classic Mode via Dip Switch enabling DIP Switch SW-B4 (disables all changes in backgrounds). |
| - Untested rom may still have several bugs. |
| Version 0.96: |
| - Initial version. |